SCARE for a CURE Blog

Monday, July 27, 2009

Volunteer at SCARE for a CURE's Haunted Adventure

Volunteer Call and Orientation Party!
Sunday, August 2nd

Join the FANG GANG of SCARE for a CURE and help us build this year's ultimate extreme, interactive, haunted adventure: BLOOD RITUAL!

Our haunt is built bigger and better each year with the love and dedication of our fiendish team of volunteers of all ages, from all walks of life. This is a fun and unique way to learn new skills as you will have the opportunity to work along side our experienced haunt crew who are more than willing to show you how...

SCARE for a CURE is looking for help with:
  • Promotions
  • FUNdraising
  • Box office operations
  • Merchandise sales
  • Set building
  • Set decoration
  • Painting
  • Costume construction
  • Make-up and special effects
  • Parking lot attendants
  • Operations

About SCARE for a CURE

SCARE for a CURE is an Austin-based nonprofit organization that raises money for local cancer charities, "one SCREAM at a time!" Born out of the ashes of legendary haunts: Richard Garriott's Britannia Manor and Haunted Trails, and raised from the infamous backyard haunt of local celebrity Jarrett Crippen, a.k.a. "The Defuser" (Sci-Fi Channel), each year we produce Austin's only extreme, full contact, interactive haunted house adventure.

About Blood Ritual

Blood Ritual is not your typical haunt. We are a story-driven, theatrical horror experience presented across 26 stages. The guests are immersed into an adventure like no other and will find themselves having to run, crawl, duck and climb their way through a maze of demons, abominations, vampires, gore and other unspeakable evils. Their ultimate goal is survival. Ours is to stop them. One thing for sure is that there will be blood.

For more information, please email us at

Crew Call: Blood Ritual 2009, 8/2 at 2pm

SCARE for a CURE 2009 presents BLOOD RITUAL—an extreme, interactive, haunted adventure.

We are searching for fiendishly talented folks to join our team of experienced FX artists, mad scientists, set designers/builders, prop designers/builders, scenic painters, audio and lighting techs, riggers, make-up artists, mask makers, and costume designers. All skill levels welcome. We love to train.

Build Dates: Most weekends and some weekdays from August-October
Run Dates: October 21st-31st

Orientation on Sunday, August 2nd, 2 pm - 6pm

Location: Elks Lodge 700 Dawson Road Austin, Texas 78704

This is a volunteer based organization but we graciously pay in plenty of food and drinks throughout build and run.

About Blood Ritual

Blood Ritual is not your typical haunt. We are a story-driven, theatrical horror experience presented across 26 stages. The guests are immersed into an adventure like non-other and will find themselves having to run, crawl, duck and climb their way through a maze of demons, abominations, vampires, gore and other unspeakable evils. Their ultimate goal is survival. Ours is to stop them. One thing is for sure is that there will be blood.

About SCARE for a CURE

SCARE for a CURE is an Austin-based nonprofit organization that raises money for local cancer charities, "one SCREAM at a time!" Born out of the ashes of legendary haunts Richard Garriott's Britannia Manor and Haunted Trails and raised from the infamous backyard haunt of local celebrity Jarrett Crippen, a.k.a. The Defuser (Sci-Fi Channel) each year we produce Austin's only extreme, full contact, interactive haunted house adventure.

For more information email us at

Casting Call: Blood Ritual Haunted Adventure

SCARE for a CURE 2009 presents BLOOD RITUAL—an extreme, interactive, haunted adventure.

Run Dates: October 21st-31st
Location: 700 Dawson Road Austin, Texas 78704

Open casting call on Sunday, August 2nd, 2pm-6pm!

Blood Ritual is not your typical haunt. We are a story-driven, horror experience presented across 26 stages. The guests are immersed into an adventure like non-other and will find themselves having to run, crawl, duck and climb their way through a maze of demons, abominations, vampires, gore and other unspeakable evils. Their ultimate goal is survival. Ours is to stop them. One thing is for sure is that there will be blood.

We are looking for women, men, and children of all types for scripted and unscripted roles with emphasis on improvisation and interactivity. Most of all, we are looking for those with the desire to SCARE the pants off people.

Roles will be presented at the casting call. Please bring a head shot if you have one.

For more information, please email us at

About SCARE for a CURE

SCARE for a CURE is an Austin-based nonprofit organization that raises money for local cancer charities, "one SCREAM at a time!" Each year we produce Austin's only extreme, full contact, interactive haunted house adventure.

Born out of the ashes of legendary haunts Britannia Manor and Haunted Trails and raised from the infamous backyard haunt of local celebrity Jarrett Crippen, a.k.a. The Defuser (Sci-Fi Channel), SCARE For A CURE's talented, creative and fiendish crew of special effects artists, set builders, audio and lighting techs, costume designers, make up artists and actors work year-round alongside volunteers from community organizations throughout Central Texas to build the haunt bigger and better each year.

Sunday, July 26, 2009

Picnic of DOOM, and Project Updates

Makeup demo at IGDA picnic
Seen in the SCARE booth at the IGDA picnic

Yeah, I think my blog titles are terrible, too. We'll get over it.

Looking at the calendar it seems that a LONG TIME has passed since the last blog update, but really just a weekend and a half... and the two weeks in between.

Okay, a long time.

Last weekend, I don't even remember exactly what happened, but a new FX volunteer, Matt, came out and did diligent work on the vacuum former's oven—drilled a zillion holes in a very difficult material, and tested out a couple different configurations of heater coil with me. Initial testing gave us way too high a resistance, so we went with a bunch of shorter coils in parallel—but then we found that a coil or two had lower resistances, giving us uneven heating. A good set of experiments, and tedious, but that's science for you. He then went on to help with the shifting of materials for a bit before escaping the greater oven that is the Lab.

Yesterday I normalized the coil resistances, but that's about it on the oven so far.

Phil and Yvonne have continued their explorations in dentistry, and are getting better and going deeper into new territory every visit, I'm quite pleased. Brad (right? Darn these names) and Kyle also got to see the results of their previous tooth casting, and do a bit more in the sculpting department.

I've spent a couple of weekday sessions working on Nathan's Elmo, and have pics online now (link at the bottom). He'll be ready to mold and cast soon, which is good, because time is short! One catch is, the horns need to be roto-molded, and we haven't built the roto-molder yet. Also, I need to hook Crystal in and talk about costuming and the horn-hat (otherwise, it's a gimmee-cap with the bill cut off, and nobody really wants that).

Last weekend I spun up the remaining ring sections for the vortex and today I drilled and assembled these into rings for the vortex tunnel's outer layer. Last weekend Debra (not Deborah, as it turns out) helped with that some (if I recall correctly). Events kept her away today, but I suspect we'll see her tomorrow again and I'll put her to work drilling holes for the eye-bolts for the guy wires (unless she reads this and sensibly decides to hide).

Robert and Henry have been continuing in their Blood Pump work and I believe it's ready for mounting and powering now—though I need to buy another package of my ad-hoc O-Ring material to seal them. The original stuff has apparently been sequestered away by mice, or goblins, or something.

I'm hoping Jean brings the new burner to the Lab soon—she sent pictures, and the work in progress is lovely—so I can cook up some water and begin the color work for our custom blood formulation.

While I was waiting for Tall Matt to wrap up his work at the Lab today, so I could carpool him home, I threw together some concept skulls just to see if I could—I guess I can, so I'll be making a variety of skulls to decorate furniture and fireplaces. I'm thinking vacuum molding forms, so I can make a bunch of 'em cheap.

I'm sure I'm forgetting something or someone... I'll fill in on the next post if I remember!

I still haven't done the materials tests needed to transform the PVA powder into a nice plastic for use in skull caps and glue-on cuts. Soon, maybe? Hard to say.

I also need to do an inventory of the materials that Dr. Carpenter gave us, and make a shopping list of what we need to buy, to round them out. Wednesday tends to be my random task night, but Wednesdays have been busy lately, and NEXT Wednesday is the monthly Scare meeting at the Lodge.

The last two Wednesdays a few of us have gotten together to round out the Scare project / task list. We've filled in some estimates and cut out some projects, and generally tried to get a grip on the massive effort that is building an ambitious haunt. All of it is in the Wiki, so for those who have access, go check it out!

What I have been able to do the last week, however, is still pretty good. The Goblin programming is coming along, and I've got a basic system of lights worked out. I need to work up some of the advanced features, and get the communication network integrated still.

I built up three of the little blinky circuits (the so-called "micro-Goblin"), and I still need to build up some of the other circuits -- the bridge/power board ("Goblin Bridge"), the laptop interface and loop driver ("sigma-Goblin", also known as the Goblin Brain), and the 110VAC control version ("milli-Goblin", or just 'Grunt' for short).

Saturday I spent the morning reinforcing the weaker front mother mold on Nathan's lifecast, and extended both halves of the mold down to a square base with a nice flange. This will make it easier to hang upside down (or plug and clamp into the rotomolding machine) later.

Saturday afternoon I packed up my makeup kit and wandered out to the IGDA picnic for about four hours, doing some fun makeup (with Robin, who will have a different set of pictures) on random strangers who foolishly wandered into our tent.

After that I started heading to Paul's for a bit of party time, but never made it; overcome by heat and weariness, I diverted to home and turned into a blob.

Sunday I went to the lab a bit later than usual (10am, goodness, I'm slacking) but I did spent an hour or two prior working on the Goblin systems.

The first thing I did was clean up the INSIDE of the plaster part of Nathan's mold. I figure that cleaning up the inside of the mold once will be easier than cleaning up the two or three positive castings I expect to make later. I had hoped to cast a positive today too, but decided to let the fresh plaster cure for a day first.

Instead, I did the finish work and then heat-polished four sets of teeth; the first teeth I started when the whole dentistry project was launched months and months ago. I did some large fangs for Ian, and finally finished up Crystal's, Marla's, and this quiet girl's teeth (Niobium? Titania? Nicky? They are marked "Ni"... it could mean anything). I'll get more teeth from Sue next week and then finish them too.

Soon, I'll make molds and cast acrylic and be done with that phase of the project. Yay! I actually hope to have both a positive of Nathan and these teeth at the Kickoff / Volunteer party August 2nd (speaking of which, someone needs to make sure the online Calendar is up to date).

I also did a second pass of cleanup on these crazy saber-tooth fangs I'm experimenting with on my own teeth.

Oh, and I captured Marla's lower teeth, but didn't get Charlotte or Nathan today for some reason. Right! They must have slept in.

Coming up next: Lifecasting me, I hope I survive! Also, Nathan's first casting and the beginning of the Demon makeup in earnest.

Tuesday, July 21, 2009

SCARE FOR A CURE at the 2009 IGDA Picnic

Saturday, July 25th, the creepy crew from Scare for a Cure is excited to participate in the 2009 International Game Developers Association Picnic hosted by game industry celeb, Richard Garriott. Game Developers from around the globe will descend on his lakeside property to cut loose and enjoy water balloon fights on pirate ships, kendo, fire dancing, jam sessions, BBQ and live music!

Guests can stop by the Scare for a Cure booth and speak with our special effects experts, artists, prop builders and set designers. They will also have the opportunity to be transformed into ghouls, goblins, demons, and vampires by our talented make-up artists, and have their photo taken in an actual room from the haunt! Limited edition tickets to Scare for the Cure: Blood Ritual will also be available for purchase.

For more information on the IGDA Picnic, please visit
For more information on Scare for a Cure, please visit

*Scare For a Cure is an Austin-based nonprofit organization that raises money for local cancer charities, one scream at a time. Born out of the ashes of legendary haunts Brittania Manor and Haunted Trails, experienced and talented volunteers come together to produce an extreme, full contact, interactive haunted house experience guaranteed to chill your soul.

Monday, July 20, 2009

Little things, and a Life Cast

Blood pump
Blood pump

Casting Nathan
Casting Nathan
Wow, it's been a couple of weeks (three weekends) since my last update. I could have sworn I was going to do weekly posts... ah well, work has been crazy and the weekends not much slower.

Since I last wrote, I received my shipment of silicone, alginate, plastics, and other supplies from Smooth-On; sadly, one work-day later than I needed, so the life casting was delayed to last weekend. More on that later.

Also last weekend we had a massive workshop setup and cleaning event (we call these things "parties" to draw more workers) -- and we got excellent results. In the midst of this chaos, Mohammad, one of our diligent volunteers, used the (shiny new) tubing bender to curve out a half dozen or so tubes for the vortex tunnel. He ran out of raw materials before he ran out of enthusiasm. Minions are great!

Paul, when not building the new stairs to help us get IN to the lab, or shelves to help us store more stuff in the Lab, also started work on the portable "oven" for the vacuum table, very handy.

In my copious free time, I put together a prototype for the large blood pump and tested Andy's small peristaltic pump (which works beautifully). I also whipped up a useful magnetic stirring device to make it easier to formulate new blood and slime recipes (some powders must be continuously stirred while sifting or they clump). The blue LED from the variable-speed computer fan gives the whole thing an eerie mad-science glow that I love, too.

I never did get around to making skull-cap material out of PVA; I'm -sure- it will work, though! Just need to try a dozen or so formulations until one works... maybe next weekend.

Also, last short piece, my dentist (Matthew Carpenter, in Round Rock, great guy) has been providing information and materials support for our dental prosthetic tasks.

The BIG event, that we've been preparing for, was the lifecast of Nathan, who we will then sculpt Demon makeup for. We will transform this nice fellow into a nine foot horror... it will be fun! We will also do the same to _me_ (the price I demand for buying all of the supplies) as a backup, and for my Christmas and Halloween costume. It's my year to win the company contest, after all. Sadly, my own lifecasting won't be done for another couple of weeks, due to schedule constraints.

Beginning Sunday early at the Lab, I put some finishing touches on the magnetic stirrer; kicked around a bit; and started assembling supplies. We were using a number of new things this time -- burlap and raw plaster, a new additive to the silicone to act as a built-in release, and of course, no bald cap.

The bald cap and the burlap instead of medical bandages is due to the offensively expensive nature of these items. Sadly, it turns out that at least one of them (the plaster bandages) is still critical to the success of a good lifecasting shell. But burlap and Hydrostone 105 (10-15 minute set time) can still act as a durable second layer, and they are infinitely cheaper than plaster bandages.

I did a test of the burlap "bandage" and it set up fairly well, and it held the plaster nicely.

I got an ancient tub with remnants of some body double (the silicone I use) and mixed up a small batch to make sure it would set. It did, if a bit sluggishly.

Marla cut a bunch of burlap strips. I organized the table, pre-measured some stuff, fiddled with some minor things. Matt came in around noon and built a scrap box out of scrap wood, a lovely and useful thing. Beth showed up, as did Susan P (the OTHER Susan P), who was to be our photographer today.

Nathan had gotten turned around driving to the Lab, but eventually Susan was able to get him there... but our noon start time was well destroyed by then.

At two-ish, I gave the assembled (restless, cat-like, distracted) crew the long, detailed "this is what we are doing" story, referring to my three pages of notes in the process. Sorry for the tedium! But I like to have a well-informed group.

Of course, Matt and Marla have assisted me on this stuff for _years_ and are great -- I'll be relying on them to do my lifecast later. A lot of the spiel was for Nathan (a complete newcomer, unaware of the torments to come, though we did try to warn him), Beth, and Susan.

That done, we propped Nathan up on a comfy stool, gave him his last chance to drink or pee for the next three or four hours, and then taped cling wrap to his head. Actually, I used spirit gum for some parts, and cloth bandage tape for others.

Since we aren't doing an "art mold" but just a shape (with detailed face/clavical) to act as a base for prosthetic makeup and costume, we weren't worrying about most of the details.

Once he was capped, some trash bags and duct tape made a fetching protective skirt. Of course, the rule at the Lab, especially if I'm working with anything the least bit moist, is to never wear anything you love...

The back shell of burlap soaked in plaster went very well, though the weight of the material made it pull away from the center line we started with -- annoying, but not too bad, since we just reset the center line after the bulk of it had firmed up. However, medical plaster bandages do a much better job of sticking and conforming to the model, so the first layer should be made up of those, with a second layer of burlap/plaster for strength (and cost reduction).

The final aspect of the back shell was to build up a ridge about an inch back from the edge, to act as a back-stop for the front shell (a technique that I decided on just prior to this project) and with keys for rotational alignment. I then used some loose plaster to fill any undercuts around the backstop and keys and to generally firm up anything that looked too dry.

Once the backstop and keys were firm, I took a sharp modeling tool and cleaned the edges, removing texture and giving clean lines to the ridge and edge. Then, a liberal (very liberal, widely applied) layer of petroleum jelly. Yum!

The front frame went in about the same as the back, though we started with bandages based on our recent experience with the burlap. We had just about finished the front frame (and partial shell) when we, and by "we" I mean Nathan, discovered that lifecasting in a 100-degree lab with exothermic materials is not the best way to support life. Heat-induced claustrophobia took over Nathan's brain and we popped the shells off of him in no time. We were at a point, however, that everything was still in good shape.

After cooling Nathan down, we remembered that we had a (newly cleared) air-conditioned office at the back of the Lab. Oops! We moved into there to finish reviving Nathan.

To all of our surprise, Nathan then insisted that we finish the mold. Dubious, we were eventually convinced.

We strapped the shell back onto him, held in place with a loop of duct tape, and then I used one layer of medical plaster bandage to lock the halves together. No worries about having to chisel him out, though, since a single bandage will peel off easily; it has just enough grip to act as a clamp. Needless to say, in the fuss we forgot to re-skirt Nathan. His pants will never be the same.

Our trusty assistants (Marla and Glen by now, Beth had to take her leave) then started mixing up silicones.

Remember that test I did at the beginning of this day? Yeah, well, it appears that storing that one tub of silicone at the lab for a few months did, in fact, kill it—it set all right, it set up almost instantly. Even with the new Hyper-Folic additive, which would normally retard the setting, it was nearly useless.

The 80+ degree temperature in the "chilled" office didn't help, either. These materials say "Store and Use at Room Temperature." Apparently, rooms don't normally reach 110 degrees during the day.

Very aware of the amount of time that Nathan was having to spend in his shell, we threw out that batch of silicone and opened a new one, straight from the mail last week... only to find that it is setting up too fast too!

I didn't notice (at the time) that we had opened a quick-set one. Oops.

So I grabbed my trusty cartridge gun and my last two cartridges (which had been cooking at the lab just like the first, bad, tub we had discarded; I crossed _all_ my fingers on this one, believe you me) and we went back to the old, reliable (if a bit crude) caulking-gun method for the bulk of the silicone.

The details turned out surprisingly good for such an interrupted, heat-damaged process. For this, I have nothing but praise for my trusty assistants, Matt and Marla.

Eventually, we were happy with the silicone and I had thickened a small batch and stuck on a few blocky, blobby keys, and we went straight in to finishing the front shell (even before the keys had set).

The remaining shell was a simple layer of plaster locking the silicone onto the front frame, and it went on quickly and easily.

Then we popped the shells apart, as I marveled at how well my new technique at the edge worked, and pried it all off of Nathan's facial and head hair.

The tiny amount of hair-released silicone we did manage to get onto his face, from that aborted batch, did an amazing job.

Soon, though, I need to do a mix test with this stuff in a new, air-conditioned batch of silicone, to see how it affects the material. I'm feeling a bit dubious about it so far.

And, from now on, I keep all delicate materials at home, and we start all lifecastings in the cold room in the back.

In spite of the excitement, we were done before six, giving us maybe three hours of working time on the model, and we got a mold that will do what we need — provide a base to sculpt the Demon makeup onto.


I’m currently uploading over 100 megabytes of pictures to Flickr, so I don’t have links for them yet — but look me up as EdwinWiseOne (a person) or for the sets “Blood Pump” or “Casting Nathan” to get a glimpse of the exciting life of a haunted house FX team.

Sunday, July 19, 2009

Today We Covered a Man in Plaster, Just to Watch Him Die

Wow, what a cool title for a blog post. And partially true, to boot.

Before I expound on that, though, let's flash back to Saturday. About 7 or 8 of us put in a full day of work at the Lab, building shelves and doing lots of sorting and organizing. At this point I think we can declare the Lab to be officially usable for any and all of our projects! We have enough open space for work areas and enough shelving to hold our various tools and implements of destruction. We've got welders, drill presses, chop saws, grinders, table saws, planers, and lots of other stuff for working wood, metal, and other more exotic materials. Not to mention all the gear and chemicals for casting body parts, make up, and special effects. Everything a haunt-crazy group of builders and artists needs to kick their production up a notch or five.

OK, now on to the dying man in the plaster. Today we did a lifecasting of Nathan. This involved covering his torso, neck, and head in plaster bandages and silicon so we could get a good impression of his upper body and face. And for the record, Nathan was a real champ during the entire process. It was not an easy thing to sit through, as there were several unexpected complications.

Monday, July 6, 2009

More sculpting


Since the last update, I worked on the blood pump a bit more, did some invisible work on the Goblin Systems controller, and then spent a chunk of time on Sunday with our art director, where we both worked on another idea sculpture.

Friday, July 3, 2009

Edwin's Projects update

July has begun and, while I've been fiddling with vampire teeth, dental acrylic, and ... well, that's about it... since March... I've turned the Activity Knob up to 11 the last couple of weeks. I'll be posting status updates here as the season progresses, so tune in and keep up!

Last weekend I worked on some teeth on Saturday (added the pics to this Flickr set: ) and ended up roughing out a half-dozen sets, including a new experimental one on my (new) duplicate that goes over the gums, to give me more control over the tooth. I ordered an expensive (crazy expensive!) set of acrylic stains so I can take better control over the color of my product than I get with plain dental or fingernail acrylics.

Sunday I built up some sculpting turntables and head armatures and generally fiddled around, and then did some actual sculpting (with Beth, whose work isn't online yet)... pics of the little guy I call Elmo, who has an hour of work or so in him, here: He looks kind of ragged because he is... an hour doesn't give much time to clean up the clay! Also, working in the 100 degree Lab makes the clay a bit softer than normal, and stickier too (and this is heat-tolerant clay even).

Then, later in the week, I worked up a fairly comprehensive project list for Scare 2009 (which will kick BUTT) -- it clocks in at 148 entries right now... not ALL of which are tasks for me to do, but still, the core group is about a dozen of us, we are going to be BUSY.

Working off of the task list, I worked up a shopping list and then went shopping!

I bought a metric boatload of materials from Smooth-On (one of my favorite suppliers), then scattered more of my cash across another half dozen or so local stores (Armadillo Clay, Harbor Freight, Lowes, Hobby Town, Westbrook Metal, and maybe others).

Used the shiny new tubing bender (three-roller variety from Harbor Freight, model #99736) to do trial bends on some 1/2" square pipe, 1" EMT (metal electrical conduit, which is actually an inch and an eight OD), and 3/4" EMT. Got some excellent results, some iffy results, one bad result. Overall, an excellent tool, and for $160 it's a HECK of a lot cheaper than the next cheapest which clocks in at $1,200 (or did I see one for $800? The overpriced stuff all runs together after a while).

An interesting result of crushing the 1.25" OD pipe into the 1" dies is that it forces it into an oval shape that is strong in the direction of curvature. I don't know if I care or not, but there it is. It also requires slow adjustments or the tube will squirrel out of plane, which is bad. To get a full quarter circle uses a lot of effort! And I have sixteen of these to make! Well, 15 now.

I'm also testing a variety of (cheap-ish) wheels and casters to use as supports for the pipes, which are destined to become a middle-sized vortex tunnel.

Worked up a design for a vacuum table with companion radiant oven; bought the supplies to build it of course. Got the heater wire online last week, not to bad on price, hope it behaves. Also, have a query in to Regal Plastics about cheap thermoform plastic.

Worked up a design for chunk-tolerant blood pumps, using 4" PVC schedule 40 pipe, some miscellaneous other PVC fittings, weather stripping as an O-Ring seal, and racket balls for check valves. So far, the O-Ring test has been VERY promising, I'm quite encouraged. May get some leakage at the junction of the ring, but overall I expect the backing material to keep most stress off the seal, and with a 4" ID pipe I'm moving a LOT of blood. I'm going to use some 6" stroke pneumatic cylinders I have laying around to drive dual 4" PVC blood pumps with alternate cycles to get nearly continuous flow.

Did some research and found a company selling water-soluble skull caps... and then did some MORE research because their prices hurt my sensibilities and I decided that they were using PVA to make these caps; and also using PVA to make prosthetic appliances for cuts and stuff. Which is AWESOME, because I'm about to order a HUGE amount of both PVA and Methylcellulose for my fancy-shmancy slime needs (via Chemistry Store Online). Very neat; if this works, I'll be a happy camper. Oh, had to run out to Sally Beauty to get a few foam heads, to try to make skull caps on. May have to build those up some so they are big enough.

Almost forgot; bought and reviewed relevant chapters in "Clinical Aspects of Dental Materials: Theory, Practice, and Cases"... good book! Though not as good as the one we found at Half Price books, whose name escapes me.

Okay, have to do more shopping. Then, coming up; tooth work, sculpting, and more experiments. Next weekend, life-casting! With any luck.