SCARE for a CURE Blog

Sunday, October 26, 2008

Here's what those who survived SCARE 2008 are saying.....

NORMALLY I GET A COUPLE OF MINUTES to chat with my fans, looking up at them from my seat behind a signing table. But here I was, storming through a haunted house with a pair of them!!! And I have to say it was a BRILLIANT haunted house!! It was all put together by volunteers, with profits made going to a cancer charity, but it was more fun than any of the haunted houses I went into when I was in Orlando last year! We had a great time pushing through it, fending off attacks from all manner of ghouls and macabre nasties, pausing only to grin widely at one another every now and then. When we finally sailed back to normality (yes—it ended with a boat ride!!), we got out, said our farewells, and trotted off happily into the night. (Darren Shan, author)

THE GUYS BEHIND this year's Scare for a Cure Haunted House, "World of Horrorcraft" have outdone themselves. The show is a bit silly, definitely creepy, scary... and one hell of a thrill ride. Seriously. The premise of World of Horrorcraft is that Dunstan Interactive Entertainment has invented a bleeding-edge technology that will temporarily upload your consciousness into the game environment. A player won't be sitting in front of the game with a joystick—they'll be in the game, interacting with the avatars face-to-face. Cool, huh? And you, as a inveterate game-player yourself, have been invited to participate in beta-testing the new technology/game. Alas, as so often happens, things go dreadfully awry. (Insert evil laugh here) ...Truly, you'll be amazed at what a group of obsessed volunteers, gamers, and game-builders can create with only a few months and a mostly bare-bones budget. The show runs through next week, with a special show on Halloween night, of course. (Barbara Strickland, Austinist.com)

THE WORLD OF HORRORCRAFT was vivid, coherent, sometimes scary, and fun. It was indeed theatre, with the interesting twist that only our escort and Dunstan provided the continuity. Other actors, all volunteers, met us only briefly to deliver their participation—imagine, then, how often they will play their short scenes between now and the Halloween finale. No wonder the organizers urged us to come back again to experience the further development of character and spectacle.

After emerging from that make-believe world, I was elated, and even a bit disappointed to be back in “normal” reality. (Austin Live Theatre)

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